The Foundry Nuke Studio 11 3v1 Download Free


The Foundry Nuke Studio 11.1v1 850.9 mb
Foundry, makers of Nuke have announced the making of Nuke 11.1v1, which introduces new features to the Nuke family. This update include new capabilities and bug fixes that improve the 11.0 release.

New Features
  1. Clean install nuke with latest nuke installer. Run nuke patcher as Admin, and select nuke dll and studio dll files in nuke program files dir. Wait 10-20 seconds after all 4 messages appears. It may takes a long time, just wait until finished. Foundry, makers of Nuke have has released the The Foundry NUKE Studio 11.1v1 Win.
  2. The Foundry Nuke Studio 11.3v1 (x64) 714 MB Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.

File size: 714 MB Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.


- Localization Improvements
Nuke and Nuke Studio's file localization feature has been improved. The Preferences > Performance > Localization menu has been updated, offering a new manual mode as well as color codes to indicate the state of localized Read nodes and source clips. The new manual localization mode does not localize any files automatically, but checks in the background for updates to the source files, notifying you if they become outdated. When the localization policy is set to on demand or on you can update outdated Read nodes and source clips by clicking the Update button in the Properties panel. The improvements also include a new pause localization on script/project load preference. When enabled, no new localization takes place when you load a script or project, which can speed-up load times.Studio
- Timeline Read Nodes
You can now double-click Nuke Studio source clips and shots on the timeline to open Read node-like Properties panels. Timeline Read nodes contain a subset of the full Read node controls, including file path, localization policy, and colorspace. For specialized Reads, like R3D and ARRIRAW, additional controls are available, just like in the Node Graph. In addition, source clip properties are accessible through the same Python API as Nuke, improving scripting capabilities and integration into existing pipelines.
- Visual Diagnostics
Nuke can now display accurate script profile data onscreen or output it to .csv or .xml file to help you troubleshoot bottlenecks in slow scripts. When visual diagnostics are calculating, timing information is displayed in the Node Graph, and the nodes themselves are colored according to the proportion of the total processing time spent in each one. The data is then displayed in the Profile tab as a bar or pie chart, timeline, or as a table.
Feature Enhancements
- BUGID 143908 - Expressions: A new Performance > Expressions > Mode preference has been added, controlling how expressions in the Node Graph are evaluated. After an initial evaluation on all expressions to find dependencies, the default mode, Lazy, only re-evaluates expressions when needed. This can help with UI performance in some circumstances. If you require constant expression evaluation, set the Mode to Always, which causes Nuke to behave as in previous releases.
- BUGID 169843 - BlinkScript: An error message is now printed in the Viewer, as well as in the initial error dialog, providing more information about compilation errors.Foundry
- BUGID 173220 - The BlinkScript node and soft effect now support float3x3 and float4x4 matrix constructors.
Note: For the full list of new and improved features, and fixed bugs please refer to the release notes located
About NUKE STUDIO. NUKE STUDIO is a powerful node-based VFX, editorial and finishing studio designed to empower creative individuals working independently as well as collaborative teams working on quick-turnaround projects in a way that's previously never been possible. A unique and seamless combination of effects and timeline, with NUKE STUDIO, users can conform, edit, color-correct, add effects and playback at 4K. Run a whole project from a single desktop, even sitting with a client whilst doing it, and use NUKE STUDIO's powerful collaborative controls to share work with a wider team and manage this from a central integrated location.
About The Foundry. The Foundry develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.
Product: THE Foundry NUKE STUDIO
Version: 11.1v1
Supported Architectures: x64

The Foundry Nuke Studio 11

Website Home Page :
Language: english
System Requirements: MacOsx
Supported Operating Systems: macOS Sierra (10.12) or macOS High Sierra (10.13)
Size: 850.9 mb

DOWNLOAD
http://nitroflare.com/view/CE4702EABD9157D/2uv26.rar
https://uploadgig.com/file/download/1cdEbf4c391B6a/2uv26.rar

This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 11.3.

Note:See the navigation bar on the left for links to specific release notes by version.

ARRIRAW has been updated to version 6, including various improvements and bug fixes that have introduced subtle image differences that are within tolerance. The Read node's Properties panel includes the following changes:

The sharpness control now ranges from -5.0 to 5.0. Legacy scripts using the previous 0 to 100 range are remapped to [0,5] when opened.

A new detail control.

Note:The ARRI look settings are not currently supported.

The full ARRI SDK release notes are publicly available from: http://www.arri.com/support/downloads/searchable_downloads/

Node Graph indications have been added to show changes in bounding box size. You can now tell at a glance the state of the bounding box, even when the Viewer is zoomed in.

The new indications are:

red rectangle with dotted stroke - the indicated node creates a bounding box greater than the format.

dotted stroke without the red rectangle - the bounding box size is greater than the format at the indicated node, but the bounding box size has been set by an upstream node.

You can enable and disable these indicators, set a threshold for the warning, and choose the color of the rectangle in the Preferences.

See Bounding Box Warnings for more information.

We've added a new warning in Nuke's GUI to tell you when you're approaching or exceeding the 1023 uniquely-named channel limit in Nuke.

You can set a channel count threshold in the Preferences > Project Defaults > Channel Management, and Nuke warns you when a newly created Node causes you to exceed that threshold. Additionally, the currently used channel count is displayed in the status bar - color coded to identify if you're below the threshold, above the threshold, or above the maximum channel limit.

See Channels for more information.

Support has been added for AMD cards in eGPU set-ups for macOS 10.13.5 (High Sierra), and later. The Sonnet eGFX Breakaway box and BlackMagic eGPU have been tested.

Locking

In previous versions of Nuke, a published LiveGroup could be made editable by any change to the LiveGroup script or various changes to the parent LiveGroup node.

Now, once a LiveGroup is published, its contents are locked. This means that any action that could modify the script is disabled. Nodes and their inputs/outputs are locked in position, node property panel controls are grayed out and a padlock icon is displayed on the Node Graph tab for that LiveGroup. To unlock a LiveGroup, click Make Editable.

See Editing and Publishing LiveGroups for more information.

Overrides

Live Group overrides build on the existing functionality, taking the workflow a step further by allowing knobs at the level above to act as overrides rather than modifying the knobs inside the LiveGroup script.

Override knob values replace those beneath them in the Live Group hierarchy without changing the original value in the LiveGroup script. Override knobs are marked with yellow squares in the Properties panel.

See Overriding LiveGroup Controls for more information.

Python Callbacks

The Python API for LiveGroups has been extended to include a number of new callbacks, all of which support a return value (True by default). This enables you to control the LiveGroup workflow based on user defined criteria. The Python tab has been removed from the LiveGroup properties.

The callbacks are as follows:

nuke.LIVEGROUP_CALLBACK_CAN_PUBLISH

nuke.LIVEGROUP_CALLBACK_PUBLISHED

nuke.LIVEGROUP_CALLBACK_CAN_MAKE_EDITABLE

nuke.LIVEGROUP_CALLBACK_MADE_EDITABLE

nuke.LIVEGROUP_CALLBACK_RELOADED

nuke.PRECOMP_CALLBACK_OPENED

The Particle system has been optimized to produce up to 6x faster particle simulations and 4x faster playback of particles in the Viewer. In our internal tests, improvements are seen at any scale, with more improvement in simulations with a higher number of particles.

Note:These improvements are a rewrite of some of Nuke’s core particle code, and may result in some differences in output from previous versions of Nuke. Simulations still have similar levels of realism as previous releases.

For custom Particle plug-in developers, you can take advantage of new ParticleSystem class accessor methods, which return pointers to attribute arrays. Using these is much faster than calling the individual methods for each particle. See Nuke's NDK Development Guide for more information.

A new node, VectorCornerPin, has been added to the Smart Vector Toolset in NukeX. Using the VectorCornerPin can reduce the need to create multiple VectorDistort nodes with different reference frames and mix between them.

The Foundry Nuke Studio 11 3v1 Download Free Pc

VectorCornerPin uses SmartVector to warp a corner-pinned image between keyframes. You can set keyframes using User and From controls, just like in the CornerPin node, causing the Source image to warp according to the additional SmartVector input.

See Warping Images Using VectorCornerPin for more information.

Sony SDK has been updated to version 3.1, adding support for the Sony VENICE camera, and X-OCN encoded footage from the F5, F55 and VENICE.

In addition to multi-view formats such as .exr and .sxr, Nuke Studio, Hiero, and HieroPlayer now allow you to define views using separate files on a single track item, similar to Nuke's Node Graph %VRead functionality. For example, if you read in image.left.dpx and change the name to image.%V.dpx, both image.left.dpx and image.right.dpx are read using the same Read node, provided that views called left and right exist in your Project Settings.

The Foundry Nuke Studio 11 3v1 download free. full

Tracks can display all views or any single view using the view button, allowing you to set up stereo and VR timelines for review. Once tracks are set, you can use the new export structure to create Nuke scripts with stereo setups for compositing.

See Stereoscopic and Multi-View Projects for more information.

The selection tool has been improved in both 3D and 2D views, including new modes. You can now select areas of a certain shape with the marquee tools or use the lasso tool to make a selection by tracing the edges of any shape. Additional hotkeys have been added, allowing you to draw a rectangular/ellipse selection from the center and constrain it to square or circle.

See Selection Modes for more information.