Human: Fall Flat 1 3
Human: Fall Flat | |
---|---|
Developer(s) | No Brakes Games[a] |
Publisher(s) | Curve Digital[b] |
Director(s) | Tomas Sakalauskas |
Producer(s) | Tomas Sakalauskas[1] |
Engine | Unity |
Platform(s) | |
Release |
|
Genre(s) | Platform-puzzle |
Mode(s) | Single-player, multiplayer |
Human: Fall Flat is a platform-puzzle video game developed by Lithuanian studio No Brakes Games and published by Curve Digital. It was released for Microsoft Windows, Linux and MacOS in July 2016, with PlayStation 4 and Xbox One versions in May 2017 and a Nintendo Switch version in December 2017.[2] A mobile port developed by Codeglue and published by 505 Games was released on 26 June 2019 for iOS and Android.[3] A Stadia version was released on 1 October 2020.[4]
Waiting for drop. 0 uploaded and processing. 0 failed to upload. Human: Fall flat; Any% Coop 1.3; 22xn; Human: Fall flat Any% Coop 1.3. Human: Fall Flat is a hilarious, light-hearted physics platformer set in a world of floating dreamscapes.Each dream level provides a new environment to navigate, from mansions, castles and Aztec adventures to snowy mountains, eerie nightscapes and industrial locations. Human Fall Flat: With Matt - Part 1. View entire discussion ( 1 comments) More posts from the GetMoreViewsYT community. Posted by 6 days ago. Human: Fall Flat is a quirky open-ended physics-based puzzle platformer set in floating dreamscapes. Your goal is to find the exit of these surreal levels by solving puzzles with nothing but your wits. Local co-op for 2 players and up to 8 online for even more mayhem! Human Fall Flat Mobile - Gameplay Walkthrough Part 1 - Tutorial and Levels 1-4 (iOS, Android) Human Fall Flat Mobile Walkthrough Playlist - https://www.youtu.

Human: Fall Flat was made by a single developer, Tomas Sakalauskas, and has received mixed reviews. Reviewers praised the replayability of the puzzles and comedic animations. The game has sold more than 5 million copies.
Gameplay[edit]
Human: Fall Flat is a physics puzzle game where players play a customizable human, referred to in-game as Bob. Bob is stated to have no superhuman abilities; he is purely human.[5] Players can make him grab objects and climb up ledges using both his arms and looking with his head.[6][7]
Although Bob's standard appearance is a featureless, minimalist all-white human with a baseball cap, players are able to customize him to their liking, painting his body in a different array of colors and dressing him in a variety of costumes.[5]
The game is open-ended. Each level is themed differently, each containing multiple solutions to their unique puzzles.[5] Various remotes hidden in the game give players clues to learn the gameplay and ultimately solve the puzzles.[8]
Development[edit]
Human: Fall Flat was developed by a single developer, Tomas Sakalauskas. In 2012, Sakalauskas abandoned his work in IT to try video game development. Human came about after several unsuccessful projects.[1]
In October 2017, an online multiplayer feature was added to Human: Fall Flat, allowing up to eight people to play online or by LAN.[9]
A port to mobile platforms supporting iOS and Android was released on 26 June 2019.[10]
Reception[edit]
Reception | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|

Human: Fall Flat received 'mixed or average' reviews, according to review aggregatorMetacritic.[11][12][13][14] Dan Stapleton of IGN recommended the game for watching rather than actually playing, praising the slapstick controls, humorous animations, and character customization.[7] Zack Furniss of Destructoid enjoyed the replayability of the puzzles and praised the multiple solutions each puzzle provided.[6]
By February 2018, more than 2 million copies of the game had been sold across all platforms.[1] According to Curve, the sales of the game were boosted with the addition of online multiplayer in late 2017; by early January 2018, the game had broken over 1 million units sold on the Windows version, but within a month, had seen an additional 700,000 sales.[17][18][19] By June 2018, the game achieved over 4 million sales across all platforms.[20]
Human: Fall Flat was the first video game released by Super Rare Games, which is a limited-print company that physically publishes Nintendo Switch games. 5,000 copies were made available to order in March 2018.[21]In Japan, the Nintendo Switch version of Human Fall Flat was the fourteenth bestselling game during its first week of release, with 5,241 copies sold.[22]
Accolades[edit]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2017 | Develop Awards | New Games IP | Nominated | [23][24] |
The Independent Game Developers' Association Awards | Casual/Social Game | Nominated | [25] | |
2018 | The Independent Game Developers' Association Awards | Best Audio Design | Nominated | [26][27] |
Best Casual Game | Won |
Notes[edit]
Human Fall Flat 3
- ^Ported to mobile platforms by Codeglue.
- ^Mobile port of the game was published by 505 Games.
References[edit]
- ^ abc'Why 2m sales means the Human: Fall Flat developer never has to work in IT again'. GamesIndustry.biz. Retrieved 19 December 2018.
- ^Phillips, Tom (11 August 2017). 'The Flame in the Flood, Human: Fall Flat headed to Nintendo Switch'. Eurogamer. Retrieved 22 November 2017.
- ^Sholtz, Matthew (20 June 2019). 'Human: Fall Flat is coming to Android thanks to a partnership between 505 Games and Curve Digital'. Android Police. Retrieved 27 June 2019.
- ^'This Week on Stadia: Six new free games plus Risk of Rain 2'. Stadia Community Blog.
- ^ abcDonnelly, Joe (26 July 2016). 'Seven ways Human Fall Flat will make you smile'. PC Gamer. Retrieved 22 November 2017.
- ^ abcFurniss, Zack (6 August 2016). 'Review: Human: Fall Flat'. Destructoid. Retrieved 22 November 2017.
- ^ abcStapleton, Dan (28 July 2016). 'Human: Fall Flat Review'. IGN. Retrieved 22 November 2017.
- ^Minguez, Cindy. 'Human Fall Flat Review'. TrueAchievements. Retrieved 8 January 2019.
- ^Donnelly, Joe (31 October 2017). 'Human Fall Flat adds 8-person online multiplayer'. PC Gamer. Retrieved 9 December 2017.
- ^Holt, Kris (20 June 2019). ''Human Fall Flat' lands on iOS and Android June 26th'. Engadget. Retrieved 20 June 2019.
- ^ ab'Human: Fall Flat for PC Reviews'. Metacritic. CBS Interactive. Retrieved 22 November 2017.
- ^ ab'Human: Fall Flat for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 22 November 2017.
- ^ ab'Human: Fall Flat for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
- ^ ab'Human: Fall Flat for Switch Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
- ^McMahon, Conor (17 December 2017). 'Human: Fall Flat Review (Switch eShop)'. Nintendo Life. Nlife Media. Retrieved 13 February 2019.
- ^Koopman, Daan (11 December 2017). 'Human: Fall Flat Review'. Nintendo World Report. Retrieved 13 February 2019.
- ^Calvin, Alex (8 January 2018). 'Curve Digital's Human: Fall Flat surpasses 1m sales on Steam'. PC Games Insider. Retrieved 17 February 2018.
- ^Calvin, Alex (15 February 2018). 'Human: Fall Flat hits 1.7m sales on PC'. PC Games Insider. Retrieved 17 February 2018.
- ^Bensen, Julian (20 February 2018). 'Why Human: Fall Flat's success is 'f***ing crazy''. PCGamesN. Retrieved 20 February 2018.
- ^'Physics-based puzzle platformer Human: Fall Flat smashes sales charts with four million units sold'. Plan of Attack. 19 June 2018. Retrieved 22 September 2018.
- ^'Super Rare Games'. Retrieved 21 April 2018.
- ^Romano, Sal (2 July 2020). 'Famitsu Sales: 6/22/20 – 6/28/20 [Update]'. Gematsu. Retrieved 2 July 2020.
- ^Cleaver, Sean (12 May 2017). 'Develop Awards 2017: The Finalists'. MCV. Retrieved 19 November 2018.
- ^Cleaver, Sean (12 July 2017). 'Guerrilla Games win Studio of the Year at the Develop Awards 2017'. MCV. Retrieved 19 November 2018.
- ^'2017 Winners'. The Independent Game Developers' Association. 2 November 2017. Retrieved 22 September 2018.
- ^Stephenson, Suzi (19 September 2018). 'TIGA Announces Games Industry Awards 2018 Finalists'. The Independent Game Developers' Association. Retrieved 22 September 2018.
- ^'2018 Winners'. The Independent Game Developers' Association. 1 November 2018. Retrieved 2 November 2018.